We focus a lot on making sure that our setting is equal for everyone. Because we write from an American standpoint, being Americans ourselves, this involves improving the situation of the groups of people that are not at the top of the social food chain in American society. So, we write about how women, transgendered individuals, people of different skin colours, and people of various romantic and sexual inclinations, are all at the top of the chain now. What we haven’t done, however, is lower the dominant groups of the real world; we chose to uplift everyone to the same level, without a similar lowering for dominant groups.
Tag Archive for representation
I think that diversity in a fantasy world is one of the most important elements of world building. While it’s one thing to take inspiration from a region, or culture, to use as the seed for one’s setting, it’s another to build that world with only one representation of what a person looks like. It’s important for players to be able to see themselves in their characters, and players come in all shapes, sizes, genders, races, and ages.
The development of the Myraean Empire goes back all the way to its initial Magi’s Rebellion, and the discovery of magic. Magic in Pyron isn’t innate, it isn’t tied to bloodlines, and it isn’t stronger in some individuals than in others. Anyone can learn to be a Magi, and that throws a huge wrench into the normal patriarchal hierarchy that develops in most European settings. While the introduction of magic, initially, proved to be an equalizing force in the slave/owner and elite/lower class dichotomy, its effects apply well beyond that.
This is the first in a series of blog posts written by our game creator Reme Wolfrum, based on prompts from the rest of the staff, now that she’s done running the Alpha Playtest.