Tag Archive for playtesting

Beta Playtest Underway!!!

It’s been a long few months of editing since the Alpha playtest, the day has finally come, and it’s time for the BETA playtest! For this version of the playtest we’ll be having our Rules Lawyer run the game, and the Writer will play, along with the Combat Monkey, and the Old Guard Gamer, and the ROLEplayer. Our Newbie unfortunately had a scheduling conflict, so we’re down a man… but we’re off!!!!

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Rewrites Complete!!!

As of today Reme has completed the rewrites on the book from the Alpha Playtest, and now it’s down to me to polish it up to be sent out for print for the Beta Playtest, to be GMed by a player from our last Playtest, resident Rules Lawyer Nick. We’re all supper excited about this milestone, and the break it’s going to give Reme… but she’s not done yet!

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What are Skill Perks?

One of the key goals we had when designing our character creation process was in ensuring that all possible character builds were, relatively speaking, equal to each other. It’s always a bit unfortunate, I think, when you build a character for RP purposes, and find out that this means you have to sacrifice their ability to survive and engage in battle. So, we made sure to focus on having plenty of useful non-combat applications for our skills, and lots of purely non-combat skills. Plus each combat skill is designed to be just as good as each of the others.

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Playtest, Round Two!!!

Having completed the very first round of incredibly halting Playtesting, we’re starting this week on our Alpha Playtest. No more stopping to change the rules in the middle of a session, everyone’s re-rolling their characters from scratch, and we’ve had a change of playtest lineup. Nick is back and Bryan has permanently dropped from Playtesting, so his slot will be filled by our newest Playtester Rachel Bowers, a relatively new gamer, who’s solution to nearly everything is to try and kill it, adding a much needed player type to our team: the Combat Monkey.

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Welcome to the Continent of Pyron!

The mechanical aspects of Pyron are near completion and ready for the first round of full Playtesting!!!! If you’re in the Albany area, or interested in running a short campaign as a playtest group in your area, we can be contacted at SerefGames@gmail.com to express your interest in participation. A basic rulebook will be provided, however setting information is still being created at this time… and will be incomplete.

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