Archive for July 2014

The Spring

The Spring is the center of Pyron’s economic and political world. Through the Spring, Meridian gains access to the sole source of physical mana in the world. The Spring is the home of the Corpse Cult, a deadly and powerful sect of Magi and Revenants. The Spring allowed Meridian to rise above the waves of the Drowned Lands, and provided the impetus for the founding of the city. Without the Spring, Myraea could not have conquered the continent, nor forced its foothold on Suri. Without the Spring, life would be very different on the continent.

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Suri: The Red Continent

There are two Surese cultures in the main game of Pyron: New Myraea and the Jade Lands. A third culture is mentioned, surrounding New Myraea’s holdings on the continent, and generally hostile toward Pyronites. Suri is a much larger continent than Pyron, and it’s fair to assume that these three cultures, the two that are outlined in the game, and the third that’s mentioned, are not all there is, because it’s true. Suri stretches far beyond where Old and New Myraea’s explorations have reached, and has a large diversity of cultures. These cultures will be explored and detailed in their own book, dealing specifically with the Red Lands, just as the primary book deals with the continent of Pyron.

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The Fall of an Empire

So this is a bit of a two-parter. The first part is why we have a cataclysm at all, why have an empire that rose, unified everything, and fell apart. This will deal with the design choices that went into the cataclysm. The second part is what, exactly, the cataclysm was, and how it created the Drowned Land.

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Do it Yourself NPCs

One of the things I noticed when playing other games was that certain players would read the rule books and memorize the stats and abilities of the various types of enemies present. Then, when we came up against them in game, even if it was the first time our characters were facing them, they’d easily know how to handle them. Beyond this, every fight was effectively the same, as those NPCs came with the same stats for their level each time, possibly with some slight tweaks to their equipment or damage. Their defense was almost always the same, their health was the same, and their general stats were the same.

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Who took the dogs out?

Well, first of all, there are some dogs in Pyron, so we didn’t take them COMPLETELY out. They’re down in the New Myraean Empire, in the south. Dogs aren’t native to the continent, though. At least, not anymore. We’ve introduced a lot of changes to our ecology, and we’ve tried to keep the changes making sense. One of our earliest ecological changes was the introduction of hooved hyenas, or ‘hoofies’ as the staff and playtesters affectionately call them. Pyronite hyenas are large, capable, social hunters. We consider what effect they’d have on the environment of our world, and one of the conclusions we came to is that they’d outcompete wolves. So part of Pyron’s backstory is that these hyenas drove wolves to extinction on Pyron. Suri, on the other hand, has no native hyenas, and wolves survived there; this is how New Myraea is able to bring dogs over for their nobles.

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