Every character has, as part of their normal combat turn, a chance to roll a defense skill. Our defense skills are basic, being either the use of a weapon skill for parrying, the use of the shield skill for blocking, or the use of the evasion skill for dodging. Each defense roll adds a penalty to the attacker, making the defender that much harder to hit and hurt. Because the Seref system gives every character one rank of every skill, every character can always roll a defense skill, even if they’d have to roll a one to have any impact.
Archive for May 2014
Characters in Pyron heal very slowly on their own. Without the Fast Healer character trait, they heal a hit point every other day. This can be sped up a bit through the use of the field surgery, alchemy, or medicine skills, depending on the type of wound/injury the character’s suffered. The only real way to rapidly heal damage, however, is through magical healing.
The concept of the knight began during the rise of the Myraean Empire. Knights began as a Myraean counterpart to the Kerish mounted forces. While the Ker focused on ranged combat, utilizing mounted archers and magi, the Myraeans chose to utilize heavy armour and weapons.
The discovery of magic is, without question, the greatest discovery in the history of Pyron. It is through magic that the Myraean Empire came to exist, and through magic that Meridian survived the flood waters of the Cataclysm. Magic is integral to the way of life enjoyed across the continent, and vital to its defense against Surese aggression.