Archive for February 2014

What are Character Traits?

One of the things we’ve always aimed for with our mechanics has been character customization. Part of that is the Skill Perks system that I discussed last week. While Skill Perks give a huge breadth of customization and ability to our skill system, it’s only part of how we’ve incorporated the ideal of customization and value into the game. Another element of this is our Character Traits system, which allows players to buy various traits/buffs for their characters, using trait points.

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Why is Myraea a Matriarchal Society?

The development of the Myraean Empire goes back all the way to its initial Magi’s Rebellion, and the discovery of magic. Magic in Pyron isn’t innate, it isn’t tied to bloodlines, and it isn’t stronger in some individuals than in others. Anyone can learn to be a Magi, and that throws a huge wrench into the normal patriarchal hierarchy that develops in most European settings. While the introduction of magic, initially, proved to be an equalizing force in the slave/owner and elite/lower class dichotomy, its effects apply well beyond that.

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Begining of a New Experiment

So, with the playtest on hold until we hammer out the Beta version of the game it’s become all the more important to power thru what we’ve got to edit, as such we’ve decided to move our work Sundays from one dwelling or another, to the public library. This does mean a significantly lower quantity of feline input, but hopefully also a significantly lower quantity of distractions… aside from Tumblr. That’s everywhere.

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Why do you Design Games?

This is the first in a series of blog posts written by our game creator Reme Wolfrum, based on prompts from the rest of the staff, now that she’s done running the Alpha Playtest.

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